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Prince of Persia

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The Prince of Persia series of games are perhaps the most enchanting, the most enthralling, and the most brain-twisting games of this era. Not only do they require high degree of control skills while playing, but they also require a sharp and determined brain.

 Today, several dozen artists and programmers are involved in the creation of a computer game. But in the 1980’s, computer games were normally created almost entirely by one person. And for Prince of Persia that person was Jordan Mechner, a then 25 year old recent college graduate. Jordan created the story, characters, and levels for Prince of Persia. He programmed the game and drew the graphics. And when Jordan needed help, he didn’t go far from home. His dad composed the original music. And his brother served as the Motion Study actor for the Prince. Truly a labor of love, Prince of Persia took nearly 4 years to be completed. Mechner scored gold in 1989 when Prince of Persia was released. Described by PC Review as “an ever-present in any compiled list of classic games of all time,” it has sold nearly 2,000,000 copies and won numerous awards, including “Game of the Decade” from Generation 4/Canal+ in 1997. The game was published first on the Apple II platform, but soon made it to virtually all platforms in existance at the time including: DOS, Macintosh, Amiga, NES, SNES, GameBoy, Sega Genesis, Sega Mega Drive, Sega CD, Game Gear, Commodore 64, and FM Towns. It’s popularity was not confined to just the United States.

In all, the game has been published in the United States, Canada, England, Germany, France, Spain, Japan, Australia, New Zealand, China, Korea, and Israel. The game made popular many features that we now take for granted, but in 1989 were totally revolutionary. Prince of Persia was the first computer game with rotoscoped animation creating incredibly lifelike human motion (see how it was done below). Set in a movie-like Persian setting, the game introduced the idea that storyline could drive the action. It made popular games that had no scoring. It introduced the use of a Health Bar. With gameplay that walked the fine line between exhilaration and frustration, Prince of Persia launched a generation of Action/Adventure. In 1993, Mechner designed and Brøderbund Software developed the much anticipated sequel, Prince of Persia 2: The Shadow and the Flame. The game featured all the classic elements that made Prince of Persia so successful and like its predessor, it received many honors including Premier “Action Game of the Year” from Computer Gaming World. In 1999, Prince of Persia 3D was released, which set a trend of 3D games of a similar kind. I believe this is the best action-adventure game I have ever played. It received “action game of the year” from Computer Gaming World. And now…..the mantle has been taken over by UBISOFT, with their games Prince of Persia:The Sands of Time, Prince of Persia:The Warrior Within and more recently, Prince of Persia:The Two Thrones. So, the legacy continues………….


Written by timir

October 24, 2005 at 6:12 pm

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